Category: Uncategorised
Texturing
For all the objects exept the hippo I created the textures in photoshop with tile images. I first downloaded the images from the website textures.com then modified their colour, pattern and size. This was the first look I created for the main arch, but realised it was too washed out and light when compared to… Continue reading Texturing
Modeling
I strated by modeling some details like the chandelier, then I modev to modeling the stairs. For the main arch that looks like a mandala, I first modeled in maya the basics, and for the deteriorated look I sent to Houdini and applied a voronoi destruction node. After I had everything modeled I move to… Continue reading Modeling
Tracking 3DE – w4/5
This couple weeks I’ve spent tracking the footage in 3D Equalizer and exporting it to Maya. In 3DE, you need to place the tracking points one by one, and when you have a big area to cover it can feel a bit overwhelming. I had a session with Dom, which is our 3DE tutor, and… Continue reading Tracking 3DE – w4/5
Modeling – w3
Last week, while talking to Nick, he made me visualise and avoid a future dificulty I could have. Before I was modeling the building using a primitive cube, and Nick said it would be dificult to open the UV later since I would have so many details in only one shape. Now, I was advised… Continue reading Modeling – w3
Tracking and Modelling 1
This week I started to model the building, but before that, I had to track the scene. I want to track it using both Nuke and 3DEqualizer, so that I can pratice in both software. First and did it in Nuke, created a camera and a scene, and exported it to Maya.