Rigging Clogs
This first week we modelled this set of clogs and pumps starting of using basic primitives. When we finished modelling the system, we then started to rig it. First, we built the skeleton, which consisted of locators, joints and an iKhandle. Then, we animated the clog, and by using constraints, we made the other parts… Continue reading Rigging Clogs
Emerging technology
For almost a century, film productions have been using green screens to shoot movies in order to replace the background and make the movie seem like it was shot in another location. This sparked a revolution in the industry. Although it has been a radical technology, actors had to really push themselves to the limit… Continue reading Emerging technology
Final Mask
For this project I modelled a Demon mask in Maya, textured it in Mudbox, and render using Arnold.
Shader Dev, Creature, Pipeline TD, R&D Programmer – w8
Shader Development TD A shader development technical director is responsible for creating high-quality shaders for 3D assets that have to fit well with different lightning through post production. The role requires self-direct artistic and technical guidance, needing only initial direction from the producer. One will develop a shader using a reference given as a baseline… Continue reading Shader Dev, Creature, Pipeline TD, R&D Programmer – w8
Prod Manager, Producer, Animator, FX TD – w7
Production manager A production manager oversees the front end of the production and makes sure it is running smooth. Their responsibilities involve hiring professionals, providing and managing equipment, managing teams schedules, taking care of deadlines, and solving problems that can appear on set. On a daily basis, they will be on set before production starts… Continue reading Prod Manager, Producer, Animator, FX TD – w7
Environment artist, Look Dev, Lightning artists – w6
Environment Artist Environment artists create 3D sets that build up a whole new ambience to the shot. Even though their work is mostly used for game design, it can also be used in visual effects movies when the surroundings are hard to be filmed in, either because it’s too expensive to rent the place or… Continue reading Environment artist, Look Dev, Lightning artists – w6
Final Project
My idea for this project was to make an intro for a movie or TV show. I decided to apply a logo of an existing TV show as an example. I started by denoising the footage and colour correcting it. After, I cleaned the areas I would replace posters, and a hole in the wall.… Continue reading Final Project
Mask – week 8
CleanUp 02
My goal in this footage was to clean the yellow sign and the holes placed in the left of the shot.