Previs

Diana, Jane and I where working on coming up with a previs for the filmed footage. We had a meeting with Christos, and settled that the footage will be shot at LCC in the main hall. It’s good to know the exact location it will be filmed because know we can come up with a… Continue reading Previs

Brainstorm Phase

I talked to Diana and Jane, both VFX students, and we decided in grouping together to develop an idea Jane proposed. On our first meeting we gathered references and brainstormed ideas that we wanted to develop and also discussed our strengths and interests. We then decided we would film a place, in order to have… Continue reading Brainstorm Phase

Steam Engine 2

I continued modelling my engine this week. I was looking forward to finishing the modelling part so that I could move on to rigging, texturing and rendering the machine. I always think that the details is what makes the model look good, so I made a type of screw to the pipes, screw to other… Continue reading Steam Engine 2

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Categorised as Maya 2

3D Tracking

This week we learned how to track 3D scenes. Most importantly, learned how to use the camera node, how it’s important to know which camera and lens were used during filming, and also what to roto out so it won’t be tracked, like bright spots like the sky and reflexions in water or glass. I… Continue reading 3D Tracking

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Categorised as Nuke 2

3D Projection

This week we learned a new feature that can be done in Nuke. Is consisted in transforming a 2D image into a 3D space and then transforming it back into a 2D footage. It is usually used when you want to zoom into the room and obtain the parallax effect. Also, after transforming it into… Continue reading 3D Projection

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Categorised as Nuke 2

Steam Engine 1

This term we were challenged to model a steam engine that would fit into a given footage. This week I gathered some references and started to model my engine. This two poctures will be used as my main reference, but I also wanted to add some pipes with a different look, so I picked an… Continue reading Steam Engine 1

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Categorised as Maya 2

Wood Cabin

In our first Houdini lesson, we learned modelling in Houdini and how is very different than modelling in Maya. The software is node-based, so the modelling process goes through the node graph. In order to apply any function like extrusion or boolean, a node needs to be placed. The advantage is that you can change… Continue reading Wood Cabin

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Categorised as Houdini

Hierarchy

Hierarchy can also be used as a form of rigging by arranging parent-child relationships between the assets. When the parent is animated, the child will follow that animation. This week we made a set up of a solar system, animating the planets orbiting around the sun by hierarchy. We also animated a camera and made… Continue reading Hierarchy

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Categorised as Maya 2