Progress in Reel

While talking to Aldo, my tutor, we agreed the reel needs some improvements. The passes are too fast, so you can barely see what has been done. I’ll so the passes while freezing a frame, so the changes are more visible, also add a rewind footage for the ones that are short, and add geo… Continue reading Progress in Reel

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Categorised as Nuke 2

Progress in Scene

This week I focused in finishing the scene, so did some alterations to the neon part. Jane made the Keith Haring animations and send to me so I could place in the egypcian statue as an animated texture. Some alterations in the animated texture was requested, which will be provided for nect week. For the… Continue reading Progress in Scene

Building Scene Engine

I did a new tracking for this scene, since I haven’t made it right, as mentioned a couple weeks ago, and now my scene is working fine. I placed my textured engine into the scene and had to make some adjustments in the textures. I realised I have forgotten to texture 4 objects of the… Continue reading Building Scene Engine

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Categorised as Maya 2

Building Scene

This week, with Dom’s help, we finally finished tracking the footage. Diana’s tracking was the most reliable one, her tracking came out pretty good. We then extracted the information in 3DE and exported to Maya. When opening in maya the scene shows just the tracking points, so there’s the need to build planes that represent… Continue reading Building Scene

Green Screen – w8

There are many ways to do a Green Screen removal in Nuke. For this first week I tried extracting the green in two different ways. Using Primatte after evening the background I realised the footage I used for the first attempt had a lot of noise, which was detrimental to visualising how well done was… Continue reading Green Screen – w8

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Categorised as Nuke 2

Texturing Engine 2

This week I focused in texturing the engine and making it ready to put in the scene. All of my textures where downloaded from textures.com and built in Arnold Maya. I changed the rusted metal I had last week to one that has more details, mainly in bump and roughness. I used 4 different png’s… Continue reading Texturing Engine 2

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Categorised as Maya 2

UV and Texture Steam Engine

This week I worked on opening all the UV’s and started adding some texture to my model. There is one object that is giving me a hard ti8me to apen the UV because appears an error saying it can’t unfold. I opted to stick with the automatic UV for this specific object for now, until… Continue reading UV and Texture Steam Engine

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Categorised as Maya 2

3d Clean Up

For this procedure I practised using three different footage, two provided in class and two dowloaded from a free stock website. In 3D cleanup we basically merge two different techniques we already lerned: the 3D tracking and the 2D cleanup. Mesquita Girl Coloful Alley Having a good point cloud is important in order to place… Continue reading 3d Clean Up

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Categorised as Nuke 2

Footage and tracking

The project focuse until now was on getting the footage and tracking it. Christos could go in to LCC and film the area, but the ambient was quite different than expected, since the university have been making changes to the room. There was a black wall right in the middle of the place, so Chrisots… Continue reading Footage and tracking

Rigging Steam Engine

This week has been the most challenging one so far. Understandind which constraints nned to be made so that the movement is done has been a challenge. I divided the movement in 3 different parts: the wheel with the first horizontal piston, the pendant piston, and the second horizontal piston. For each movement I had… Continue reading Rigging Steam Engine

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Categorised as Maya 2