Final Shot

My final outcame came out not as I expected. I wished I had more time to work in comp. Firstly, I would need to glue merge the CG building with the original one by using the rotopaint node. Second, I would add the reflection in the CG window, probably by getting the original one, and… Continue reading Final Shot

Compositing w10

To composite the scene, I rendered 3 different layers, one oly for the building, one only for the shadows, and an extra ID one. For color correcting I used the ID pass to make alphas and color correct each part at one time.

Lighting w9

To begin lighting the scene, I found an HDRI of a sunny day. While analysing the plate, I’ve seen the sky was clear, it was sunny, and I matched the hdri position to the footage’s sky. Then I added more lights to make the texture’s color match the color in the original footage.

Texturing w8/9

I devided the whole building in separate different parts, only combining the one that look the same in the real building. Then I went through the process of opening all the UVs. They had to be well organised and with straight lines, because I will later take them to Photoshop and paint them. After opening… Continue reading Texturing w8/9

Concept – w2

This week I started to block the building I want to extend to have a better visualization of what I’m aiming for. First, I tracked the footage in Nuke building a 3D scene. Although the tracking seems pretty solid and the cards are sticking well to the wall and roof, when it gets to the… Continue reading Concept – w2

Developing Ideas

For my personal project I want to get a plate and add a 3D model in a way that looks as real as possible. So go through the process of match-move, model the asset, texture it in a super realistic way, work with lighting and comp. I’ve looked for some stock footage I would like… Continue reading Developing Ideas