This is the reel I developed during the MA, with the excpetion of the last work presented which was a professional task.
Month: December 2021
Final render
Texturing
For all the objects exept the hippo I created the textures in photoshop with tile images. I first downloaded the images from the website textures.com then modified their colour, pattern and size. This was the first look I created for the main arch, but realised it was too washed out and light when compared to… Continue reading Texturing
Modeling
I strated by modeling some details like the chandelier, then I modev to modeling the stairs. For the main arch that looks like a mandala, I first modeled in maya the basics, and for the deteriorated look I sent to Houdini and applied a voronoi destruction node. After I had everything modeled I move to… Continue reading Modeling
Concept
For my final major project I decided to create a full 3D scene that could later on be used for an animation or live-action movie. Since I want to be a modeling artist, I decided to pick a concept art which I’ve seen posted in ArtStation by concept artist Jourdan Tuffan. His main idea was… Continue reading Concept