To composite the scene, I rendered 3 different layers, one oly for the building, one only for the shadows, and an extra ID one.
For color correcting I used the ID pass to make alphas and color correct each part at one time.


Dive into my VFX world
To composite the scene, I rendered 3 different layers, one oly for the building, one only for the shadows, and an extra ID one.
For color correcting I used the ID pass to make alphas and color correct each part at one time.