Final Shot

My final outcame came out not as I expected. I wished I had more time to work in comp. Firstly, I would need to glue merge the CG building with the original one by using the rotopaint node. Second, I would add the reflection in the CG window, probably by getting the original one, and… Continue reading Final Shot

Compositing w10

To composite the scene, I rendered 3 different layers, one oly for the building, one only for the shadows, and an extra ID one. For color correcting I used the ID pass to make alphas and color correct each part at one time.

Lighting w9

To begin lighting the scene, I found an HDRI of a sunny day. While analysing the plate, I’ve seen the sky was clear, it was sunny, and I matched the hdri position to the footage’s sky. Then I added more lights to make the texture’s color match the color in the original footage.

Texturing w8/9

I devided the whole building in separate different parts, only combining the one that look the same in the real building. Then I went through the process of opening all the UVs. They had to be well organised and with straight lines, because I will later take them to Photoshop and paint them. After opening… Continue reading Texturing w8/9

Final Shots

This is reel with the shots I worked on: I’m pretty satisfied with the results. Being a little critic, For the robot’s shot, I wish I had more time to add more lights in the part it starts talking, and also fix the render issues with the sparkles around the head. For the second shot,… Continue reading Final Shots

Second Shot Comp

First thing I did in Nuke was merging the render layers and color correcting the assets. Then I started the job of rotoscoping. Not only I had to roto the walls back, I had also to roto the scavenger. Before After

Second Shot 3D

For this shot, I had to add some assets in order for the shot to look more post apocalyptic. The place we filmed was too cleaned, and it had a bench and a trachcan I wanted to cover. The goal was to add some debris and something in the background. I started out by creating… Continue reading Second Shot 3D

Robot Shot

To start placing the robot in the plate I had, I first exported one frame of the footage, and started to build a camera in Maya that would match the perspective and placed some planes as a reference. Because we used a tripod to film it, it wasn’t possible to track the footage in Nuke… Continue reading Robot Shot

Texturing Robot

To start texturing the robot, I placed an image plane of one of the shots and found an HDRI online to check if the textures would fit to the environment. I tried reproducing the light we had on the shooting location using a HDRI of a forest, because I knew we had many trees there.… Continue reading Texturing Robot

Modeling Robot

I separated the modeling of the robot in 3 different parts: first the body, then the head and finally the wheel. I had just planned the major look for the robot, and while modeling, I went deciding the details it would have, and where to put it. I started modelling the walkman the robot would… Continue reading Modeling Robot