This week I focused in texturing the engine and making it ready to put in the scene. All of my textures where downloaded from textures.com and built in Arnold Maya. I changed the rusted metal I had last week to one that has more details, mainly in bump and roughness. I used 4 different png’s… Continue reading Texturing Engine 2
Month: March 2021
UV and Texture Steam Engine
This week I worked on opening all the UV’s and started adding some texture to my model. There is one object that is giving me a hard ti8me to apen the UV because appears an error saying it can’t unfold. I opted to stick with the automatic UV for this specific object for now, until… Continue reading UV and Texture Steam Engine
3d Clean Up
For this procedure I practised using three different footage, two provided in class and two dowloaded from a free stock website. In 3D cleanup we basically merge two different techniques we already lerned: the 3D tracking and the 2D cleanup. Mesquita Girl Coloful Alley Having a good point cloud is important in order to place… Continue reading 3d Clean Up