Month: March 2021
Nuke Reel – TERM 2
Final Engine
The final comp render came out like this: For the final object I changed some setups as mentioned on the post from week 10. Here’s the befor and after for the rusted copper parts: The before and after for the metal parts: And the before and after of the whole scene:
Final Conclusion
Diana was responsible for compositing everything together in Nuke, so she merged the scene I modelled and textured, the particle simulation she made, and the cleanup and drawings Jane did. Jane laso added some sounds to the video: I actually liked a lot the result of our project. I still think there are things that… Continue reading Final Conclusion
Comp Engine week 10
This week I rendered out the version I thought was the final one. I then comped in Nuke, and did a roto in the front wall so it would cover parts of the engine. I had placed two parts of the engine in the front room, so it would look like it was left behind,… Continue reading Comp Engine week 10
Progress in Reel
While talking to Aldo, my tutor, we agreed the reel needs some improvements. The passes are too fast, so you can barely see what has been done. I’ll so the passes while freezing a frame, so the changes are more visible, also add a rewind footage for the ones that are short, and add geo… Continue reading Progress in Reel
Progress in Scene
This week I focused in finishing the scene, so did some alterations to the neon part. Jane made the Keith Haring animations and send to me so I could place in the egypcian statue as an animated texture. Some alterations in the animated texture was requested, which will be provided for nect week. For the… Continue reading Progress in Scene
Building Scene Engine
I did a new tracking for this scene, since I haven’t made it right, as mentioned a couple weeks ago, and now my scene is working fine. I placed my textured engine into the scene and had to make some adjustments in the textures. I realised I have forgotten to texture 4 objects of the… Continue reading Building Scene Engine
Building Scene
This week, with Dom’s help, we finally finished tracking the footage. Diana’s tracking was the most reliable one, her tracking came out pretty good. We then extracted the information in 3DE and exported to Maya. When opening in maya the scene shows just the tracking points, so there’s the need to build planes that represent… Continue reading Building Scene
Green Screen – w8
There are many ways to do a Green Screen removal in Nuke. For this first week I tried extracting the green in two different ways. Using Primatte after evening the background I realised the footage I used for the first attempt had a lot of noise, which was detrimental to visualising how well done was… Continue reading Green Screen – w8