Hierarchy can also be used as a form of rigging by arranging parent-child relationships between the assets. When the parent is animated, the child will follow that animation. This week we made a set up of a solar system, animating the planets orbiting around the sun by hierarchy. We also animated a camera and made… Continue reading Hierarchy
Month: January 2021
Beauty and Track Markers Retouch
For Beauty retouch, I downloaded a footage from Pexels and removed the age marks around the mouth, chin, and eyes from the woman’s face. I opted on leaving some marks around her eyes, to keep some texture in her skin so it wouldn’t look so fake and blur. This was the result: For this removal… Continue reading Beauty and Track Markers Retouch
How Fur Developed Over Time
Term 1 Reel
Rigging Clogs
This first week we modelled this set of clogs and pumps starting of using basic primitives. When we finished modelling the system, we then started to rig it. First, we built the skeleton, which consisted of locators, joints and an iKhandle. Then, we animated the clog, and by using constraints, we made the other parts… Continue reading Rigging Clogs
Emerging technology
For almost a century, film productions have been using green screens to shoot movies in order to replace the background and make the movie seem like it was shot in another location. This sparked a revolution in the industry. Although it has been a radical technology, actors had to really push themselves to the limit… Continue reading Emerging technology
Final Mask
For this project I modelled a Demon mask in Maya, textured it in Mudbox, and render using Arnold.
Shader Dev, Creature, Pipeline TD, R&D Programmer – w8
Shader Development TD A shader development technical director is responsible for creating high-quality shaders for 3D assets that have to fit well with different lightning through post production. The role requires self-direct artistic and technical guidance, needing only initial direction from the producer. One will develop a shader using a reference given as a baseline… Continue reading Shader Dev, Creature, Pipeline TD, R&D Programmer – w8
Prod Manager, Producer, Animator, FX TD – w7
Production manager A production manager oversees the front end of the production and makes sure it is running smooth. Their responsibilities involve hiring professionals, providing and managing equipment, managing teams schedules, taking care of deadlines, and solving problems that can appear on set. On a daily basis, they will be on set before production starts… Continue reading Prod Manager, Producer, Animator, FX TD – w7
Environment artist, Look Dev, Lightning artists – w6
Environment Artist Environment artists create 3D sets that build up a whole new ambience to the shot. Even though their work is mostly used for game design, it can also be used in visual effects movies when the surroundings are hard to be filmed in, either because it’s too expensive to rent the place or… Continue reading Environment artist, Look Dev, Lightning artists – w6